Roblox Getpropertychangedsignal. To summarize, Changed is an event that fires every time something on the instance it is used on changes. :GetPropertyChangedSignal() returns an This method returns an event that behaves exactly like the Changed event, except that the event only fires when the given property changes. It's generally a
But I do wanna help you so screenshot ur roblox studio workspace so I can see what is parented under what. I will make the same setup with the
The cause of this is that GetPropertyChangedSignal is a callback function that creates and returns a granular version of Changed that fires for
to the event callback, followed by any arguments that Roblox passed in. To listen to GetPropertyChangedSignal , Roact provides a similar API,
This method returns an event that behaves exactly like the Changed event, except that the event only fires when the given property changes. It's generally a
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Right now, you can connect to the Changed event in Roact easily with Roact.Event.Changed, but using GetPropertyChangedSignal(name) on a
GetPropertyChangedSignal can work for any other object, while the Changed event is only for Value objects. I don't think it matters which event you use to
If changes only to the Parent of the object need to be detected, then GetPropertyChangedSignal should be used instead. AncestryChanged is affected by parent
To summarize, Changed is an event that fires every time something on the instance it is used on changes. :GetPropertyChangedSignal() returns an
I didn't realize that was even supported for mouse objects, I'd probably use something like this. Code: local UserInputService = game:GetService